Gateworlds is a realtime colony-sim game about exploring a fantasy frontier.
Build your settlement, manage expeditions across strange new worlds and bring your settlers back alive before the portal closes.
Send your settlers to chop wood, mine ores, hunt game and fight dangerous beasts across a variety of worlds, each presenting different conditions and challenges. You might gather a huge stockpile of wood from a boreal forest world, then burn it for warmth pursuing a herd of mox across a frozen desert.
Brave fetid swamps, dense jungles, and volatile firebrand worlds, relocating to new biomes and exploring ever more dangerous regions in pursuit of food and resources.
But be warned: out there be dragons…
I’m Hydrarch’s founder and technical lead. When not making or playing games, you can find me playing tennis, practising dad jokes on my two children, or solving groundwater flow equations.
It's my job to code our game into existence and ensure it doesn't fall apart upon release. In my spare time I enjoy staring at a computer screen and hissing at sunlight.
I'm the one that Jase aims to frustrate.
I own a bunch of very impressive board games, enjoy hiking in places whose weather isn’t all that happy about it, and am keenly interested in damn near everything. In my free time, I sidestep metaphors and absorb information like something that absorbs a great deal of information rather quickly.
Oh, and sometimes I amuse myself by putting things in the game specifically to frustrate you.
I studied computer science with Damian, but accidentlally ended up lost in Asia doing graphic design. Now, I'm Hydrarch's art department, responsible for concepts, finished art and all things visual (including this website).
After completing a multi-continent tour I've stopped travelling for now, but still enjoy getting lost on weekends.
I am a composer and musician who has always loved games and everything to do with game audio. Alongside Tom, I cobble together every bit of noise the game has.
I have played almost every MMO under the sun and love to dive into deep massive scale RPGs and strategy games.
I also have a mild obsession with games production and project management because, well... indies wear many hats.
I am a composer and music producer with a hip-hop background; passionate about sound experimentation in all forms. If I'm not making beats I'm be cooking up a storm.
Working on both animation and audio allows me to get the perfect level of game juice that we all crave.